HOW TO PLAY WOLF.
Also known as Ship, Captain and Crew, Pig, or simply Captain. A foursome game of shifting alliances, played stroke by stroke.
THE BASICS
Wolf is played with a foursome where new teams are created on every hole. Teams are usually 2 vs. 2 — but if a player decides to go Lone Wolf, it becomes a 1 vs. 3. Everyone plays their own ball (stroke play) throughout the round.
ORDER MATTERS
An order is set before the round — flip a tee or randomize. Players rotate through tee positions on every hole. The Wolf can be either first or last on the tee.
The classic rotation, with the Wolf teeing off last:
PICK A PARTNER… OR GO LONE
When the Wolf is last: after each player tees off, the Wolf must decide whether to pick that player as a partner — before the next ball is struck. Pass on a player and you cannot come back to them. If the Wolf reaches the tee without picking anyone, they're going Lone Wolf — one against three.
When the Wolf is first: the Wolf tees off, then watches the others. Same rules apply — call your partner before the next shot, or take the loner gamble.
SCORING THE HOLE
Many groups play their own variation. A common one:
- ▸Wolf + partner win the hole: 2 points each
- ▸The non-Wolf pair wins: 3 points each
- ▸Lone Wolf beats everyone: 4 points
- ▸Anyone beats the Lone Wolf: 1 point each (except the Wolf)
Ties yield zero points. No carry-overs. The app lets you customize all of this.
SETTLING UP
At the end of the round, total the points. The most common payout is per-point: each loser pays the winner the point difference times the agreed value (say $1 per point). Some groups play a flat pot, winner takes all. The app calculates either automatically.
That's it. The rest is just golf.